3D Graphics Programming with QuickDraw 3D 1.5.4

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Basic Data Types

All metafile object specifications, including specifications of custom objects you define yourself, must use only the following basic data types. All other data types are defined from these. This means that your read and write code need only contain routines to read and write these data types.

If you are using Apple QuickDraw 3D, special metafile types corresponding to the first ten types below are declared in QD3DIO.h. ( TQ3Uns8 , TQ3Uns16 , etc.) QD3DIO.h also contains prototypes for routines to read and write each of these types. Additional basic data types may be introduced in the future if the need for them arises.

Unsigned Integer Data Types

Signed Integer Data Types

Floating-Point Integer Data Types

Strings

Raw Data

Symbolic Constants


© 1997 Apple Computer, Inc.

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